V1.3.00 08/29/2021 by PantsWorth

This character has been upgraded to the new character sheet! It is using the new calculated rolls to perform downrolls properly.
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PC     NPC     Roll Templates


Character Combat Skills Spells Equipment Notes Experience Setup Macros
 
Character Name:
Nickname: Title(s):
Homeland: Player:
Race: Culture:
Profession: Realm Stat:
Deity:
Level: Exp: /

Stat Temp Potential Basic
Bonus
Racial
Bonus
Special
Bonus
Total
Stat
Bonus
Stats
Stat Temp Potential Basic
Bonus
Racial
Bonus
Special
Bonus
Stat
Bonus
Agility
Constitution
Empathy
Intuition
Memory
-------
Presence
Quickness
Reasoning
Self Discipline  
Strength
-------                

Role Traits
Appearance:     Gender:
Apparent Age:     Actual Age:
Skin Color:        
Eyes:     Hair:
Height: (ft   in)    
Weight:     Average Race Height:
Stride:     Individual Stride:
Current Movement Rate:    
Base Movement Rate:
Running Long Jump:     Standing Long Jump:
Running High Jump:     Standing High Jump:
Recovery Rates
HP base recovery period:     PP base recovery period:
HP Max recovery periods per day:     PP Max recovery periods per day:
HPs recovered per period:     PPs recovered per period:
HPs recovered per period:     PPs recovered per period:
Recover HP Recover PP
Languages

Power Level
Campaign Power Level:

Notes
Racial Notes
 
Cultural Notes
 
Character Notes
 
Other
 
Hit Points / Injuries / Exhaustion
Hit Points: /    
    75%(-10):;   50%(-20):;   25%(-30):

Rnds stun b4 unc: /

Exhaustion Roll Modifier:
Fatigue Penalty:

Hit Points / Power Points / Exhaustion / Initiative
Hit Points: /    
    75%(-10):;   50%(-20):;   25%(-30):

Rnds stun b4 unc: /
Power Points: /    
    75%(-10):;   50%(-20):;   25%(-30):

  PP Mult:   Adder: / used:

Exhaustion Roll Modifier:
Fatigue Penalty:

Initiative
Initiative: = Qu bonus + Init bonus + AP per round

Armor
  Full Magic Torso Head Arms Legs
Active:
Armor Type:
% Weight
Weight Penalty
Missile Penalty
Armor Defensive Bonus
Quickness Bonus
Adrenal Defense
Shield (melee)
Shield (ranged)
Shield Defensive Bonus
Other Magic Bonus
Temporary Bonus      
Parry      
Defensive Bonus:
Defensive Bonus (vs Ranged):

Resistances
  Stat Race Spec Total
Channeling = Chanelling RR
Essence = Essence RR
Mentalism = Mentalism RR
Physical = Physical RR
Fear = Fear RR

Conditional Defenses
Conditional Defenses:

Attacks
Copy OB

Attack/Weapon Type OB Fumble Str B# Range Notes ACalc RType Macro

Skills  
Skill Ranks Is Prof. Rank
Bonus
Stat Stat
Bonus
Knack
Bonus
Special
Bonus
Item
Bonus
Notes Total
Bonus
One Time
Roll Mod
Roll

Animal:[Ag]+ [Em]
Animal Handling-   Pr                         Animal Handling -
Animal Handling-   Pr                         Animal Handling -
Animal Handling-   Pr                 Animal Handling -
Riding-   Pr                         Riding -
Riding-   Pr                         Riding -
Riding-   Pr                 Riding -

Awareness:[In]+ [Re]
Perception   Sd Perception
Tracking   Sd Tracking
"

Battle Expertise:[N/A]+ [N/A]
"
Maneuvering In Armor-   maneuvering-armor N/A
Mounted Combat-   mounted-combat N/A
Protect-   protect N/A
Restricted Quarters-   restricted-quarters N/A
Subduing-   subduing N/A
"

Body Discipline:[Co]+ [Sd]
"
Adrenal Defense   Ag Adrenal Defense
Adrenal Focus   Sd Adrenal Focus
Adrenal Speed   Qu Adrenal Speed
Adrenal Strength   St Adrenal Strength
"

Brawn:[Co]+ [Sd]
"
Body Development   Co Body Development
Fortitude   SD Fortitude
Weight-Training   St Weight-Training
"

Combat Expertise:[N/A]+ [N/A]
"
Blind Fighting-   blind-fighting N/A
Disarm-   disarm N/A
Footwork-   footwork N/A
Multiple Attacks-   multiple-attacks N/A
Reverse Strike-   reverse-strike N/A
"

Combat Training:[Ag]+ [St]
"
Melee Weapons-   St                         Melee Weapons -
Melee Weapons-   St                         Melee Weapons -
Melee Weapons-   St                         Melee Weapons -
Ranged Weapons-   Ag                         Ranged Weapons -
Ranged Weapons-   Ag                         Ranged Weapons -
Ranged Weapons-   Ag                         Ranged Weapons -
Shield   St Shield
Unarmed (Sweeps)-   Ag                         Unarmed (Sweeps) -
Unarmed (Sweeps)-   Ag                         Unarmed (Sweeps) -
Unarmed (Sweeps)-   Ag                         Unarmed (Sweeps) -
Unarmed (Throws)-   St                         Unarmed (Throws) -
Unarmed (Throws)-   St                         Unarmed (Throws) -
Unarmed (Throws)-   St                         Unarmed (Throws) -
"

Composition:[Em]+ [In]
"
Illusion Crafting   Pr Illusion Crafting
Musical Composition   Pr Musical Composition
Writing-   Re                         Writing -
Writing-   Re                         Writing -
Writing-   Re                         Writing -
"

Crafting:[Ag]+ [Me]
"
Culinary   Sd Culinary
Drawing/Painting   In Drawing/Painting
Fabric Craft   Sd Fabric Craft
Leathercraft   Sd Leathercraft
Metalcraft   St Metalcraft
Stonecraft   St Stonecraft
Woodcraft   Sd Woodcraft
"

Delving:[Em]+ [In]
"
Attunrment   Pr Attunrment
Runes   Pr Runes
"

Environmental:[In]+ [Me]
"
Navigation   Re Navigation
Piloting-   Ag                         Piloting -
Piloting-   Ag                         Piloting -
Piloting-   Ag                         Piloting -
Survival-   Re                         Survival -
Survival-   Re                         Survival -
Survival-   Re                         Survival -
"

Gymnastic:[Ag]+ [Qu]
"
Acrobatics   St Acrobatics
Contortions   Sd Contortions
Jumping   St Jumping
"

Lore:[Me]+ [Me]
"
Creature Lore-   Re                         Creature Lore -
Creature Lore-   Re                         Creature Lore -
Creature Lore-   Re                         Creature Lore -
Historic Lore-   Re                         Historic Lore -
Historic Lore-   Re                         Historic Lore -
Historic Lore-   Re                         Historic Lore -
Language-   Re                         Language -
Language-   Re                         Language -
Language-   Re                         Language -
Materials Lore-   Re                         Materials Lore -
Materials Lore-   Re                         Materials Lore -
Materials Lore-   Re                         Materials Lore -
Racial Lore-   Re                         Racial Lore -
Racial Lore-   Re                         Racial Lore -
Racial Lore-   Re                         Racial Lore -
Region Lore-   Re                         Region Lore -
Region Lore-   Re                         Region Lore -
Region Lore-   Re                         Region Lore -
Religion/Philosophy-   Re                         Religion/Philosophy -
Religion/Philosophy-   Re                         Religion/Philosophy -
Religion/Philosophy-   Re                         Religion/Philosophy -
Spell Lore   In Spell Lore
"

Magical Expertise:[N/A]+ [N/A]
"
Grace-   grace N/A
Grace-   grace N/A
Grace-   grace N/A
Spell Trickery-   spell-trickery N/A
Spell Trickery-   spell-trickery N/A
Spell Trickery-   spell-trickery N/A
Transcendence-   transcendence N/A
"

Medical:[In]+ [Me]
"
Herbalism   Re Herbalism
Medicine   Re Medicine
Poison Mastery   Re Poison Mastery
"

Mental Discipline:[Pr]+ [SD]
"
Control Lycanthropy   SD Control Lycanthropy
Meditation   SD Meditation
Mental Focus   SD Mental Focus
"

Movement:[Ag]+ [St]
"
Climbing   Co Climbing
Flying   Co Flying
Running   Co Running
Swimming   Co Swimming
"

Performance Art:[Em]+ [Pr]
"
Acting   Me Acting
Music-   Me                         Music -
Music-   Me                         Music -
Music-   Me                         Music -
Stage Magic   Ag Stage Magic
"

Power Manipulation:[Realm]+ [Realm]
"
Channeling   SD Channeling
Directed Spells - Elemental Bolts   Ag Directed Spells - Elemental Bolts
Directed Spells - Illusion Crafting   Ag Directed Spells - Illusion Crafting
Directed Spells -Hurling   Ag Directed Spells -Hurling
Power Development   Co Power Development
Power Projection   SD Power Projection
"

Science:[Me]+ [Re]
"
Architecture   Re Architecture
Astronomy   Re Astronomy
Engineering   Re Engineering
Mathematics   Re Mathematics
"

Social:[Em]+ [In]
"
Influence-   Pr                         Influence -
Influence-   Pr                         Influence -
Influence-   Pr                         Influence -
Leadership   Pr Leadership
Social Awareness   Em Social Awareness
Trading   Pr Trading
"

Spellcasting:[Realm]+ [Realm]
"
Magical Ritual-   Me                         Magical Ritual -
Magical Ritual-   Me                         Magical Ritual -
Magical Ritual-   Me                         Magical Ritual -
Open-   Me                         Open -
Open-   Me                         Open -
Open-   Me                         Open -
Open-   Me                         Open -
Open-   Me                         Open -
Open-   Me                         Open -
Open-   Me                         Open -
Closed-   Me                         Closed -
Closed-   Me                         Closed -
Closed-   Me                         Closed -
Base-   Me                         Base -
Base-   Me                         Base -
Base-   Me                         Base -
Arcane-   Me                         Arcane -
Arcane-   Me                         Arcane -
Arcane-   Me                         Arcane -
Restricted-   Me                         Restricted -
Restricted-   Me                         Restricted -
Restricted-   Me                         Restricted -
"

Subterfuge:[Ag]+ [SD]
"
Ambush-   In                         Ambush -
Ambush-   In                         Ambush -
Ambush-   In                         Ambush -
Concealment   In Concealment
Stalking   In Stalking
Trickery   In Trickery
"

Technical:[In]+ [Re]
"
Locks   Ag Locks
Mechanics-   Me                         Mechanics -
Mechanics-   Me                         Mechanics -
Mechanics-   Me                         Mechanics -
Traps   Ag Traps
"

Vocation:[Em]+ [Me]
"
Administration-   Re                         Administration -
Administration-   Re                         Administration -
Administration-   Re                         Administration -
Service-   Pr                         Service -
Service-   Pr                         Service -
Service-   Pr                         Service -
Trade-   Re                         Trade -
Trade-   Re                         Trade -
Trade-   Re                 Trade -
Spellcasting Modifiers

Spellcasting Modifiers

Contains a list of spellcasting modifiers that apply to all spells case, or to an entire list. Select Helmet worn and enter the equipment penalty here.
Spell Mastery Stat Modifier:   SCR Stat Modifier:
Base Lists:   Open Lists:   Closed Lists: Arcane Lists: Restricted Lists:

Other Spell Modifiers

Spellcasting Modifiers

A place to enter penalties that apply the moment the spell is cast. These reset to 0 after an scr roll. Select these any time they apply.
Use Subtlety To Cast:   Number of Hands Used: Voice Volume:
  Open List:   Closed List: Arcane List: Restricted List:

Base Spells                
Spell List Name   Total Ranks Rank
Bonus
Category
Bonus
Profession
Bonus
Special
Bonus
Item
Bonus
Macro
Spell Mastery |
  SCR -

Open Spells                 Stat bonus:   Profession bonus:   Special bonus:   Total bonus:
Spell List Name   Total Ranks Rank
Bonus
Category
Bonus
Profession
Bonus
Special
Bonus
Item
Bonus
Macro

Same Realm Closed Spells                 Stat bonus:   Profession bonus:   Special bonus:   Total bonus:
Spell List Name   Total Ranks Rank
Bonus
Category
Bonus
Profession
Bonus
Special
Bonus
Item
Bonus
Macro

Same Realm Other Base Spells                 Stat bonus:   Profession bonus:   Special bonus:   Total bonus:
Spell List Name   Total Ranks Rank
Bonus
Category
Bonus
Profession
Bonus
Special
Bonus
Item
Bonus
Macro

Arcane Other Base Spells                 Stat bonus:   Profession bonus:   Special bonus:   Total bonus:
Spell List Name   Total Ranks Rank
Bonus
Category
Bonus
Profession
Bonus
Special
Bonus
Item
Bonus
Macro

Equipment
Coins
Mithril
Platinum
Gold
Silver
Bronze
Copper
Tin
Iron
---------- ---------- ---------- ----------
Coin Total
Coin Weight (lbs)
Location Category
Gems & Jewelry

Total Weight: Encumbrance Penalty: Weight Penalty: Minimum Maneuver Penalty:
Weight Allowance: = Base Weight Allowance: + Bonus Weight Allowance:

Weight Worn/Carried:   Weight in Storage (Loc 1):
Weight in Backpack:   Weight in Storage (Loc 2):
Armor/Clothing Weight (does not encumber):     Other/No Location Category Weight (does not encumber):


Item

Amt
Weight
each
Total
Weight
Location
Category

Location

Notes
 

 
Total Experience:/
Experience Tracker
Pronouns

Pronouns

For use in macros if desired. Enter your preferred pronoun for the following categories.
Upper Case: Subjective:   Objective:   Possessive:
Lower Case: Subjective:   Objective:   Possessive:

Stat Bonus Setup For Skills

Combine the SCR with the Directed Spell Roll and any Area Effect Spell Rolls.

For speed of play, you can check this box to combine the SCR roll along with the directed spell roll. If you do, you will always fail your scr roll if you roll a fumble on the directed spell, no matter what the modified roll is.

Combine the SCR with any spell mastery roll made to alter the spell.

For speed of play, you can check this box to combine the SCR roll along with any spell mastery roll made. If you do, your scr only will get rolled, but it will get the spell mastery penalty / bonus applied to it.

Stat Bonus Setup For Skills

Variable Stat Bonuses Based on Skills.

Set up to use the standard category stats with the skills rather than the alternate (individual) stats as explained in Variable Stat Bonuses Based on Skills, section A-9.2 in the Rolemaster Standard Rules.
Standard Stat Bonuses Based on Categories. (Check the box to switch to the standard category stats for the skills.)

Auto Calculations Setup

Auto Calculations Setup.

Check the box(es) next to the area(s) you wish to have autocalculated. All calculations are per the rules in the RMSS Standard Rules.
Auto calculate everything. (stats, skills/skill ranks, etc)
 
Auto calculate Stat bonuses.
Auto calculate development points.
Auto calculate Skill and Spell rank bonuses. These include PPDev and BodyDev and use the values in the Progression set-up table below.
Auto calculate experience needed for next level (using RMSS std scale where level 1 is at 10000 xp).
Auto populate profession skill-category bonuses for professions in the Rolemaster Unified Rules book.
Supported: Fighter, Warrior Monk, Thief, Rogue, Laborer, Scholar, Cleric, Druid, Magician, Illusionist, Mentalist, Lay Healer, Healer, Mystic, Sorcerer, Paladin, Ranger, Monk, Bard, Magent, Dabbler, No Profession. If this box is checked and the Profession field does not match the spelling of one of the above professions, no bonuses will be populated. To clear the profession bonuses, enter the keyword: None .
Copy Offensive Bonus from Skills tab to Combat tab.
Names must match exactly. Will try to match to subnames instead of skill name. Does not match to spell lists. If it cannot find a match, it will revert to whatever is in the OB spot currently.
Uncheck the boxes if you no longer wish to auto-calc that area; values will not revert to previously entered values so do not check if you wish to keep current values.

Recalculate skill totals.

Recalculate all category and skill totals.
includes recopying stat scores over to category and skills, recopying the category bonus to each skill, and then calculating the resulting total.

Other Character Setup

Other Character Setup

Setup for miscellaneous bonuses and penalties, often from talents and/or flaws.
High Open Ended Roll Value:   Low Open Ended Roll Value:
Encumbrance Penalty Scaling:

Coins per Pound:


Skill Progression Setup
These Skill Rank Progressions are per the rules in the RMU.
0 1-10 11-20 21-30 30+   Notes
skillrank Progression:   Progression for Skills by Ranks

Category:    
Name:    
Type: Demon Type or Undead Class:
Level: Level Code:

Roll Templates
Show Roll Templates?
All of the roll templates use flags to vary the roll template appearance. These flags are: initflag, skillcatflag, skillflag, saveflag, abilityflag, spellflag, pcflag, npcflag, basicflag. See below for more detail.

RMSSAttack: This roll template allows up to 8 attacks to be displayed in the same block. If 'attackroll#' is a critical failure, it will display 'fumbleroll#'. 'Crit#' and 'critroll#' always display.
Attack:
Name
subtags
subtags2
attackname1 attackroll1 fumbleroll1 crit1 critroll1
attackname2 attackroll2 fumbleroll2 crit2 critroll2
attackname3 attackroll3 fumbleroll3 crit3 critroll3
...
attackname8 attackroll8 fumbleroll8 crit8 critroll8
notes
Example Macro:
pcflag is a keyword which sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the right.
This example displays two attacks pulled from Attack/Weapon 1 and 2.

Attack v2 (NPC):
Name
subtags
subtags2
attackname1 attackroll1 fumbleroll1 crit1 critroll1
attackname2 attackroll2 fumbleroll2 crit2 critroll2
attackname3 attackroll3 fumbleroll3 crit3 critroll3
...
attackname8 attackroll8 fumbleroll8 crit8 critroll8
notes
Example Macro:
npcflag is a keyword which sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the left.
This example is set to whisper the NPC's attacks to the GM and uses @{Target} to show the defender's AT, DB, and Parry. A 15% arrow break notification is in the 'notes' section.


RMSSInitiative: This roll template consists of 'name' 'check' and 'checkroll' on the same line. 'Notes' can be added below. There is no dividing line in this template.
Initiative:
Name check checkroll
notes
Example Macro:
'initflag' can be used with the 'RmuStdRoll' or 'RMSSAttack' and sets the 'name' this same yellow while adding a thin solid yellow dividing line.


RmuStdRoll: In this roll template, the 'oedownroll' is called if the 'checkroll' results in a critical failure; so to model an open ended down d100, I call it with [[d100cf<5]].

If the roll type does not have an open ended down roll, but instead has a fumble, you can use 'fumbleroll', which gets its own line in the output instead of being placed on the same line as the roll like the 'oedownroll' does. It is called in the same way as 'oedownroll' i.e.: [[d100cf<@{attack1fumble}]].

The 'critroll' activates on a critical success and also gets its own line. For example, [[d100cs=66cs=100]] will show the critical success line for only a 66 and a 100 on the roll.

The next section is a repeating section where you can give a key and a value which will be displayed in columns. Key words which cannot be used (since they are used in other parts of the template) are: notes, subtags, subtags2, compcheck, failcheck, succeedcheck, check, checkroll, critroll, fumbleroll, oedownroll, initflag, skillcatflag, skillflag, saveflag, abilityflag, spellflag, pcflag, npcflag, basicflag, name.

The 'compcheck' line expects a comparison type roll [[d100<50]] and will display 'succeedcheck' if the result is a 1 or 'failcheck' if the result is a 0.

Any or all of the sections can be used; if you don't put in the key word, the section will not be displayed. Note that you cannot use the 'check' keyword by itself; you must include 'checkroll' as well for that section to display.
Standard Roll, Spell check:
Name
subtags
subtags2
check checkroll oedownroll
      fumbleroll
      critroll
      highlight66roll
key             value
key             value
key             value
compcheck succeedcheck failcheck
notes
Example Macro:
spellflag is a keyword which sets the dividing line to be a blue 4-pointed star pattern and the name to be blue.

Standard Roll, Ability check:
Name
subtags
subtags2
check checkroll oedownroll
      fumbleroll
      critroll
      highlight66roll
key             value
key             value
key             value
compcheck succeedcheck failcheck
notes
Example Macro:
abilityflag is a keyword which sets the name and a dividing line brown.

Standard Roll, Save check:
Name
subtags
subtags2
check checkroll oedownroll
      fumbleroll
      critroll
      highlight66roll
key             value
key             value
key             value
compcheck succeedcheck failcheck
notes
Example Macro:
saveflag is a keyword which sets the name and a thick dividing line to be purple.

Standard Roll, Skill check:
Name
subtags
subtags2
check checkroll oedownroll
      fumbleroll
      critroll
      highlight66roll
key             value
key             value
key             value
compcheck succeedcheck failcheck
notes
Example Macro:
skillflag is a keyword which sets the name and double-arrow dividing line a darkish green.

Standard Roll, Skill Category check:
Name
subtags
subtags2
check checkroll oedownroll
      fumbleroll
      critroll
      highlight66roll
key             value
key             value
key             value
compcheck succeedcheck failcheck
notes
Example Macro:
skillcatflag is a keyword which sets the dividing line to be an upward pointed arrow and both it and the name are a teal color.

Standard Roll, Basic:
Name
subtags
subtags2
check checkroll oedownroll
      fumbleroll
      critroll
      highlight66roll
key             value
key             value
key             value
compcheck succeedcheck failcheck
notes
Example Macro:
This basic grey and white appearance can be used with the various templates by setting {{basicflag=true}} . There is no dividing line with this appearance flag.
{{#pcflag}} {{/pcflag}} {{#npcflag}} {{/npcflag}} {{#spellflag}} {{/spellflag}} {{#abilityflag}} {{/abilityflag}} {{#saveflag}} {{/saveflag}} {{#skillflag}} {{/skillflag}} {{#skillcatflag}} {{/skillcatflag}} {{#initflag}} {{/initflag}} {{#basicflag}} {{/basicflag}} {{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}} {{#subtags}}{{/subtags}} {{#subtags2}}{{/subtags2}} {{#npcflag}} {{/npcflag}} {{#pcflag}} {{/pcflag}} {{#spellflag}} {{/spellflag}} {{#abilityflag}} {{/abilityflag}} {{#saveflag}} {{/saveflag}} {{#skillflag}} {{/skillflag}} {{#skillcatflag}} {{/skillcatflag}} {{#initflag}} {{/initflag}} {{#attackname1}} {{#breakage11roll}} {{#rollTotal() attackroll1 breakage11}} {{/rollTotal() attackroll1 breakage11}} {{/breakage11roll}} {{#breakage22roll}} {{#rollTotal() attackroll1 breakage22}} {{/rollTotal() attackroll1 breakage22}} {{/breakage22roll}} {{#breakage33roll}} {{#rollTotal() attackroll1 breakage33}} {{/rollTotal() attackroll1 breakage33}} {{/breakage33roll}} {{#breakage44roll}} {{#rollTotal() attackroll1 breakage44}} {{/rollTotal() attackroll1 breakage44}} {{/breakage44roll}} {{#breakage55roll}} {{#rollTotal() attackroll1 breakage55}} {{/rollTotal() attackroll1 breakage55}} {{/breakage55roll}} {{#breakage66roll}} {{#rollTotal() attackroll1 breakage66}} {{/rollTotal() attackroll1 breakage66}} {{/breakage66roll}} {{#breakage77roll}} {{#rollTotal() attackroll1 breakage77}} {{/rollTotal() attackroll1 breakage77}} {{/breakage77roll}} {{#breakage88roll}} {{#rollTotal() attackroll1 breakage88}} {{/rollTotal() attackroll1 breakage88}} {{/breakage88roll}} {{#breakage99roll}} {{#rollTotal() attackroll1 breakage99}} {{/rollTotal() attackroll1 breakage99}} {{/breakage99roll}} {{/attackname1}} {{#attackname2}} {{#breakage11roll}} {{#rollTotal() attackroll2 breakage11}} {{/rollTotal() attackroll2 breakage11}} {{/breakage11roll}} {{#breakage22roll}} {{#rollTotal() attackroll2 breakage22}} {{/rollTotal() attackroll2 breakage22}} {{/breakage22roll}} {{#breakage33roll}} {{#rollTotal() attackroll2 breakage33}} {{/rollTotal() attackroll2 breakage33}} {{/breakage33roll}} {{#breakage44roll}} {{#rollTotal() attackroll2 breakage44}} {{/rollTotal() attackroll2 breakage44}} {{/breakage44roll}} {{#breakage55roll}} {{#rollTotal() attackroll2 breakage55}} {{/rollTotal() attackroll2 breakage55}} {{/breakage55roll}} {{#breakage66roll}} {{#rollTotal() attackroll2 breakage66}} {{/rollTotal() attackroll2 breakage66}} {{/breakage66roll}} {{#breakage77roll}} {{#rollTotal() attackroll2 breakage77}} {{/rollTotal() attackroll2 breakage77}} {{/breakage77roll}} {{#breakage88roll}} {{#rollTotal() attackroll2 breakage88}} {{/rollTotal() attackroll2 breakage88}} {{/breakage88roll}} {{#breakage99roll}} {{#rollTotal() attackroll2 breakage99}} {{/rollTotal() attackroll2 breakage99}} {{/breakage99roll}} {{/attackroll2}} {{/attackname2}} {{#attackname3}} {{#breakage11roll}} {{#rollTotal() attackroll3 breakage11}} {{/rollTotal() attackroll3 breakage11}} {{/breakage11roll}} {{#breakage22roll}} {{#rollTotal() attackroll3 breakage22}} {{/rollTotal() attackroll3 breakage22}} {{/breakage22roll}} {{#breakage33roll}} {{#rollTotal() attackroll3 breakage33}} {{/rollTotal() attackroll3 breakage33}} {{/breakage33roll}} {{#breakage44roll}} {{#rollTotal() attackroll3 breakage44}} {{/rollTotal() attackroll3 breakage44}} {{/breakage44roll}} {{#breakage55roll}} {{#rollTotal() attackroll3 breakage55}} {{/rollTotal() attackroll3 breakage55}} {{/breakage55roll}} {{#breakage66roll}} {{#rollTotal() attackroll3 breakage66}} {{/rollTotal() attackroll3 breakage66}} {{/breakage66roll}} {{#breakage77roll}} {{#rollTotal() attackroll3 breakage77}} {{/rollTotal() attackroll3 breakage77}} {{/breakage77roll}} {{#breakage88roll}} {{#rollTotal() attackroll3 breakage88}} {{/rollTotal() attackroll3 breakage88}} {{/breakage88roll}} {{#breakage99roll}} {{#rollTotal() attackroll3 breakage99}} {{/rollTotal() attackroll3 breakage99}} {{/breakage99roll}} {{/attackroll3}} {{/attackname3}} {{#attackname4}} {{#breakage11roll}} {{#rollTotal() attackroll4 breakage11}} {{/rollTotal() attackroll4 breakage11}} {{/breakage11roll}} {{#breakage22roll}} {{#rollTotal() attackroll4 breakage22}} {{/rollTotal() attackroll4 breakage22}} {{/breakage22roll}} {{#breakage33roll}} {{#rollTotal() attackroll4 breakage33}} {{/rollTotal() attackroll4 breakage33}} {{/breakage33roll}} {{#breakage44roll}} {{#rollTotal() attackroll4 breakage44}} {{/rollTotal() attackroll4 breakage44}} {{/breakage44roll}} {{#breakage55roll}} {{#rollTotal() attackroll4 breakage55}} {{/rollTotal() attackroll4 breakage55}} {{/breakage55roll}} {{#breakage66roll}} {{#rollTotal() attackroll4 breakage66}} {{/rollTotal() attackroll4 breakage66}} {{/breakage66roll}} {{#breakage77roll}} {{#rollTotal() attackroll4 breakage77}} {{/rollTotal() attackroll4 breakage77}} {{/breakage77roll}} {{#breakage88roll}} {{#rollTotal() attackroll4 breakage88}} {{/rollTotal() attackroll4 breakage88}} {{/breakage88roll}} {{#breakage99roll}} {{#rollTotal() attackroll4 breakage99}} {{/rollTotal() attackroll4 breakage99}} {{/breakage99roll}} {{/attackroll4}} {{/attackname4}} {{#attackname5}} {{#breakage11roll}} {{#rollTotal() attackroll5 breakage11}} {{/rollTotal() attackroll5 breakage11}} {{/breakage11roll}} {{#breakage22roll}} {{#rollTotal() attackroll5 breakage22}} {{/rollTotal() attackroll5 breakage22}} {{/breakage22roll}} {{#breakage33roll}} {{#rollTotal() attackroll5 breakage33}} {{/rollTotal() attackroll5 breakage33}} {{/breakage33roll}} {{#breakage44roll}} {{#rollTotal() attackroll5 breakage44}} {{/rollTotal() attackroll5 breakage44}} {{/breakage44roll}} {{#breakage55roll}} {{#rollTotal() attackroll5 breakage55}} {{/rollTotal() attackroll5 breakage55}} {{/breakage55roll}} {{#breakage66roll}} {{#rollTotal() attackroll5 breakage66}} {{/rollTotal() attackroll5 breakage66}} {{/breakage66roll}} {{#breakage77roll}} {{#rollTotal() attackroll5 breakage77}} {{/rollTotal() attackroll5 breakage77}} {{/breakage77roll}} {{#breakage88roll}} {{#rollTotal() attackroll5 breakage88}} {{/rollTotal() attackroll5 breakage88}} {{/breakage88roll}} {{#breakage99roll}} {{#rollTotal() attackroll5 breakage99}} {{/rollTotal() attackroll5 breakage99}} {{/breakage99roll}} {{/attackroll5}} {{/attackname5}} {{#attackname6}} {{#breakage11roll}} {{#rollTotal() attackroll6 breakage11}} {{/rollTotal() attackroll6 breakage11}} {{/breakage11roll}} {{#breakage22roll}} {{#rollTotal() attackroll6 breakage22}} {{/rollTotal() attackroll6 breakage22}} {{/breakage22roll}} {{#breakage33roll}} {{#rollTotal() attackroll6 breakage33}} {{/rollTotal() attackroll6 breakage33}} {{/breakage33roll}} {{#breakage44roll}} {{#rollTotal() attackroll6 breakage44}} {{/rollTotal() attackroll6 breakage44}} {{/breakage44roll}} {{#breakage55roll}} {{#rollTotal() attackroll6 breakage55}} {{/rollTotal() attackroll6 breakage55}} {{/breakage55roll}} {{#breakage66roll}} {{#rollTotal() attackroll6 breakage66}} {{/rollTotal() attackroll6 breakage66}} {{/breakage66roll}} {{#breakage77roll}} {{#rollTotal() attackroll6 breakage77}} {{/rollTotal() attackroll6 breakage77}} {{/breakage77roll}} {{#breakage88roll}} {{#rollTotal() attackroll6 breakage88}} {{/rollTotal() attackroll6 breakage88}} {{/breakage88roll}} {{#breakage99roll}} {{#rollTotal() attackroll6 breakage99}} {{/rollTotal() attackroll6 breakage99}} {{/breakage99roll}} {{/attackroll6}} {{/attackname6}} {{#attackname7}} {{#breakage11roll}} {{#rollTotal() attackroll7 breakage11}} {{/rollTotal() attackroll7 breakage11}} {{/breakage11roll}} {{#breakage22roll}} {{#rollTotal() attackroll7 breakage22}} {{/rollTotal() attackroll7 breakage22}} {{/breakage22roll}} {{#breakage33roll}} {{#rollTotal() attackroll7 breakage33}} {{/rollTotal() attackroll7 breakage33}} {{/breakage33roll}} {{#breakage44roll}} {{#rollTotal() attackroll7 breakage44}} {{/rollTotal() attackroll7 breakage44}} {{/breakage44roll}} {{#breakage55roll}} {{#rollTotal() attackroll7 breakage55}} {{/rollTotal() attackroll7 breakage55}} {{/breakage55roll}} {{#breakage66roll}} {{#rollTotal() attackroll7 breakage66}} {{/rollTotal() attackroll7 breakage66}} {{/breakage66roll}} {{#breakage77roll}} {{#rollTotal() attackroll7 breakage77}} {{/rollTotal() attackroll7 breakage77}} {{/breakage77roll}} {{#breakage88roll}} {{#rollTotal() attackroll7 breakage88}} {{/rollTotal() attackroll7 breakage88}} {{/breakage88roll}} {{#breakage99roll}} {{#rollTotal() attackroll7 breakage99}} {{/rollTotal() attackroll7 breakage99}} {{/breakage99roll}} {{/attackroll7}} {{/attackname7}} {{#attackname8}} {{#breakage11roll}} {{#rollTotal() attackroll8 breakage11}} {{/rollTotal() attackroll8 breakage11}} {{/breakage11roll}} {{#breakage22roll}} {{#rollTotal() attackroll8 breakage22}} {{/rollTotal() attackroll8 breakage22}} {{/breakage22roll}} {{#breakage33roll}} {{#rollTotal() attackroll8 breakage33}} {{/rollTotal() attackroll8 breakage33}} {{/breakage33roll}} {{#breakage44roll}} {{#rollTotal() attackroll8 breakage44}} {{/rollTotal() attackroll8 breakage44}} {{/breakage44roll}} {{#breakage55roll}} {{#rollTotal() attackroll8 breakage55}} {{/rollTotal() attackroll8 breakage55}} {{/breakage55roll}} {{#breakage66roll}} {{#rollTotal() attackroll8 breakage66}} {{/rollTotal() attackroll8 breakage66}} {{/breakage66roll}} {{#breakage77roll}} {{#rollTotal() attackroll8 breakage77}} {{/rollTotal() attackroll8 breakage77}} {{/breakage77roll}} {{#breakage88roll}} {{#rollTotal() attackroll8 breakage88}} {{/rollTotal() attackroll8 breakage88}} {{/breakage88roll}} {{#breakage99roll}} {{#rollTotal() attackroll8 breakage99}} {{/rollTotal() attackroll8 breakage99}} {{/breakage99roll}} {{/attackroll8}} {{/attackname8}} {{#notes}}{{/notes}}
{{name}}
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{{subtags}}
{{subtags2}}
{{attackname1}} {{attackroll1}} {{#rollWasFumble() attackroll1}} {{fumbleroll1}} {{/rollWasFumble() attackroll1}} {{#^rollWasFumble() attackroll1}} {{crit1}} {{critroll1}} {{/^rollWasFumble() attackroll1}}
        {{breakage11roll}}
        {{breakage22roll}}
        {{breakage33roll}}
        {{breakage44roll}}
        {{breakage55roll}}
        {{breakage66roll}}
        {{breakage77roll}}
        {{breakage88roll}}
        {{breakage99roll}}
{{attackname2}} {{#attackroll2}} {{attackroll2}} {{#rollWasFumble() attackroll2}} {{fumbleroll2}} {{/rollWasFumble() attackroll2}} {{#^rollWasFumble() attackroll2}} {{crit2}} {{critroll2}} {{/^rollWasFumble() attackroll2}}
        {{breakage11roll}}
        {{breakage22roll}}
        {{breakage33roll}}
        {{breakage44roll}}
        {{breakage55roll}}
        {{breakage66roll}}
        {{breakage77roll}}
        {{breakage88roll}}
        {{breakage99roll}}
{{attackname3}} {{#attackroll3}} {{attackroll3}} {{#rollWasFumble() attackroll3}} {{fumbleroll3}} {{/rollWasFumble() attackroll3}} {{#^rollWasFumble() attackroll3}} {{crit3}} {{critroll3}} {{/^rollWasFumble() attackroll3}}
        {{breakage11roll}}
        {{breakage22roll}}
        {{breakage33roll}}
        {{breakage44roll}}
        {{breakage55roll}}
        {{breakage66roll}}
        {{breakage77roll}}
        {{breakage88roll}}
        {{breakage99roll}}
{{attackname4}} {{#attackroll4}} {{attackroll4}} {{#rollWasFumble() attackroll4}} {{fumbleroll4}} {{/rollWasFumble() attackroll4}} {{#^rollWasFumble() attackroll4}} {{crit4}} {{critroll4}} {{/^rollWasFumble() attackroll4}}
        {{breakage11roll}}
        {{breakage22roll}}
        {{breakage33roll}}
        {{breakage44roll}}
        {{breakage55roll}}
        {{breakage66roll}}
        {{breakage77roll}}
        {{breakage88roll}}
        {{breakage99roll}}
{{attackname5}} {{#attackroll5}} {{attackroll5}} {{#rollWasFumble() attackroll5}} {{fumbleroll5}} {{/rollWasFumble() attackroll5}} {{#^rollWasFumble() attackroll5}} {{crit5}} {{critroll5}} {{/^rollWasFumble() attackroll5}}
        {{breakage11roll}}
        {{breakage22roll}}
        {{breakage33roll}}
        {{breakage44roll}}
        {{breakage55roll}}
        {{breakage66roll}}
        {{breakage77roll}}
        {{breakage88roll}}
        {{breakage99roll}}
{{attackname6}} {{#attackroll6}} {{attackroll6}} {{#rollWasFumble() attackroll6}} {{fumbleroll6}} {{/rollWasFumble() attackroll6}} {{#^rollWasFumble() attackroll6}} {{crit6}} {{critroll6}} {{/^rollWasFumble() attackroll6}}
        {{breakage11roll}}
        {{breakage22roll}}
        {{breakage33roll}}
        {{breakage44roll}}
        {{breakage55roll}}
        {{breakage66roll}}
        {{breakage77roll}}
        {{breakage88roll}}
        {{breakage99roll}}
{{attackname7}} {{#attackroll7}} {{attackroll7}} {{#rollWasFumble() attackroll7}} {{fumbleroll7}} {{/rollWasFumble() attackroll7}} {{#^rollWasFumble() attackroll7}} {{crit7}} {{critroll7}} {{/^rollWasFumble() attackroll7}}
        {{breakage11roll}}
        {{breakage22roll}}
        {{breakage33roll}}
        {{breakage44roll}}
        {{breakage55roll}}
        {{breakage66roll}}
        {{breakage77roll}}
        {{breakage88roll}}
        {{breakage99roll}}
{{attackname8}} {{#attackroll8}} {{attackroll8}} {{#rollWasFumble() attackroll8}} {{fumbleroll8}} {{/rollWasFumble() attackroll8}} {{#^rollWasFumble() attackroll8}} {{crit8}} {{critroll8}} {{/^rollWasFumble() attackroll8}}
        {{breakage11roll}}
        {{breakage22roll}}
        {{breakage33roll}}
        {{breakage44roll}}
        {{breakage55roll}}
        {{breakage66roll}}
        {{breakage77roll}}
        {{breakage88roll}}
        {{breakage99roll}}
{{notes}}
{{#pcflag}} {{/pcflag}} {{#npcflag}} {{/npcflag}} {{#spellflag}} {{/spellflag}} {{#abilityflag}} {{/abilityflag}} {{#saveflag}} {{/saveflag}} {{#skillflag}} {{/skillflag}} {{#skillcatflag}} {{/skillcatflag}} {{#initflag}} {{/initflag}} {{#basicflag}} {{/basicflag}} {{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}} {{#subtags}}{{/subtags}} {{#subtags2}}{{/subtags2}} {{#npcflag}} {{/npcflag}} {{#pcflag}} {{/pcflag}} {{#spellflag}} {{/spellflag}} {{#abilityflag}} {{/abilityflag}} {{#saveflag}} {{/saveflag}} {{#skillflag}} {{/skillflag}} {{#skillcatflag}} {{/skillcatflag}} {{#initflag}} {{/initflag}} {{#notes}}{{/notes}}
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{{notes}}
{{#pcflag}} {{/pcflag}} {{#npcflag}} {{/npcflag}} {{#spellflag}} {{/spellflag}} {{#abilityflag}} {{/abilityflag}} {{#saveflag}} {{/saveflag}} {{#skillflag}} {{/skillflag}} {{#skillcatflag}} {{/skillcatflag}} {{#initflag}} {{/initflag}} {{#basicflag}} {{/basicflag}} {{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}} {{#subtags}}{{/subtags}} {{#subtags2}}{{/subtags2}} {{#npcflag}} {{/npcflag}} {{#pcflag}} {{/pcflag}} {{#spellflag}} {{/spellflag}} {{#abilityflag}} {{/abilityflag}} {{#saveflag}} {{/saveflag}} {{#skillflag}} {{/skillflag}} {{#skillcatflag}} {{/skillcatflag}} {{#initflag}} {{/initflag}} {{#notes}}{{/notes}}
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{{notes}}
{{#pcflag}} {{/pcflag}} {{#npcflag}} {{/npcflag}} {{#spellflag}} {{/spellflag}} {{#abilityflag}} {{/abilityflag}} {{#saveflag}} {{/saveflag}} {{#skillflag}} {{/skillflag}} {{#skillcatflag}} {{/skillcatflag}} {{#initflag}} {{/initflag}} {{#basicflag}} {{/basicflag}} {{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}} {{#subtags}}{{/subtags}} {{#subtags2}}{{/subtags2}} {{#npcflag}} {{/npcflag}} {{#pcflag}} {{/pcflag}} {{#spellflag}} {{/spellflag}} {{#abilityflag}} {{/abilityflag}} {{#saveflag}} {{/saveflag}} {{#skillflag}} {{/skillflag}} {{#skillcatflag}} {{/skillcatflag}} {{#initflag}} {{/initflag}} {{#notes}}{{/notes}}
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{{notes}}
{{#pcflag}} {{/pcflag}} {{#npcflag}} {{/npcflag}} {{#spellflag}} {{/spellflag}} {{#abilityflag}} {{/abilityflag}} {{#saveflag}} {{/saveflag}} {{#skillflag}} {{/skillflag}} {{#skillcatflag}} {{/skillcatflag}} {{#initflag}} {{/initflag}} {{#basicflag}} {{/basicflag}} {{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}} {{#subtags}}{{/subtags}} {{#subtags2}}{{/subtags2}} {{#npcflag}} {{/npcflag}} {{#pcflag}} {{/pcflag}} {{#spellflag}} {{/spellflag}} {{#abilityflag}} {{/abilityflag}} {{#saveflag}} {{/saveflag}} {{#skillflag}} {{/skillflag}} {{#skillcatflag}} {{/skillcatflag}} {{#initflag}} {{/initflag}} {{#roll1}} {{#fumbleroll}} {{#rollWasFumble() checkroll}} {{/rollWasFumble() checkroll}} {{/fumbleroll}} {{#critroll}} {{#rollWasCrit() checkroll}} {{/rollWasCrit() checkroll}} {{/critroll}} {{#highlight66roll}} {{#rollTotal() checkroll highlight66}} {{/rollTotal() checkroll highlight66}} {{/highlight66roll}} {{/roll1}} {{#allprops() isdownroll roll1mod roll1final roll1name roll1 notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll oedownroll highlight66 highlight66roll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} {{/allprops() isdownroll roll1mod roll1final roll1name roll1 notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll oedownroll highlight66 highlight66roll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} {{#compcheck}} {{/compcheck}} {{#notes}}{{/notes}}
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{{check}} {{#^rollTotal() computed::isdownroll 0}} {{computed::roll1final}}
Downroll Computed From {{computed::roll1}} - {{computed::roll1mod}}
{{/^rollTotal() computed::isdownroll 0}} {{#rollTotal() computed::isdownroll 0}} {{computed::roll1}} {{/rollTotal() computed::isdownroll 0}}
        {{fumbleroll}}
        {{critroll}}
        {{highlight66roll}}
{{key}} {{value}}
{{compcheck}} {{#rollTotal() compcheck 1}} {{succeedcheck}} {{/rollTotal() compcheck 1}} {{#rollTotal() compcheck 0}} {{failcheck}} {{/rollTotal() compcheck 0}}
{{notes}}
{{#pcflag}} {{/pcflag}} {{#npcflag}} {{/npcflag}} {{#spellflag}} {{/spellflag}} {{#abilityflag}} {{/abilityflag}} {{#saveflag}} {{/saveflag}} {{#skillflag}} {{/skillflag}} {{#skillcatflag}} {{/skillcatflag}} {{#initflag}} {{/initflag}} {{#basicflag}} {{/basicflag}} {{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}} {{#notes}}{{/notes}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{notes}}
{{#skillflag}} {{/skillflag}} {{#^rollTotal() computed::isdownroll 0}} {{computed::roll1final}} {{/^rollTotal() computed::isdownroll 0}}
{{name}} {{check}} {{roll1}}
{{#pcflag}} {{/pcflag}} {{#npcflag}} {{/npcflag}} {{#spellflag}} {{/spellflag}} {{#abilityflag}} {{/abilityflag}} {{#saveflag}} {{/saveflag}} {{#skillflag}} {{/skillflag}} {{#skillcatflag}} {{/skillcatflag}} {{#initflag}} {{/initflag}} {{#basicflag}} {{/basicflag}} {{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}} {{#subtags}}{{/subtags}} {{#subtags2}}{{/subtags2}} {{#npcflag}} {{/npcflag}} {{#pcflag}} {{/pcflag}} {{#spellflag}} {{/spellflag}} {{#abilityflag}} {{/abilityflag}} {{#saveflag}} {{/saveflag}} {{#skillflag}} {{/skillflag}} {{#skillcatflag}} {{/skillcatflag}} {{#initflag}} {{/initflag}} {{#roll1}} {{#fumbleroll}} {{#rollWasFumble() checkroll}} {{/rollWasFumble() checkroll}} {{/fumbleroll}} {{#critroll}} {{#rollWasCrit() checkroll}} {{/rollWasCrit() checkroll}} {{/critroll}} {{#highlight66roll}} {{#rollTotal() checkroll highlight66}} {{/rollTotal() checkroll highlight66}} {{/highlight66roll}} {{/roll1}} {{#allprops() isdownroll roll1mod roll1final roll1name roll1 notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll oedownroll highlight66 highlight66roll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} {{/allprops() isdownroll roll1mod roll1final roll1name roll1 notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll oedownroll highlight66 highlight66roll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} {{#compcheck}} {{/compcheck}} {{#notes}}{{/notes}}
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{{subtags}}
{{subtags2}}
{{check}} {{#^rollTotal() computed::isdownroll 0}} {{computed::roll1final}}
Downroll Computed From {{computed::roll1}} - {{computed::roll1mod}}
{{/^rollTotal() computed::isdownroll 0}} {{#rollTotal() computed::isdownroll 0}} {{computed::roll1}} {{/rollTotal() computed::isdownroll 0}}
        {{fumbleroll}}
        {{critroll}}
        {{highlight66roll}}
{{key}} {{value}}
{{compcheck}} {{#rollTotal() compcheck 1}} {{succeedcheck}} {{/rollTotal() compcheck 1}} {{#rollTotal() compcheck 0}} {{failcheck}} {{/rollTotal() compcheck 0}}
{{notes}}
{{#pcflag}} {{/pcflag}} {{#npcflag}} {{/npcflag}} {{#spellflag}} {{/spellflag}} {{#abilityflag}} {{/abilityflag}} {{#saveflag}} {{/saveflag}} {{#skillflag}} {{/skillflag}} {{#skillcatflag}} {{/skillcatflag}} {{#initflag}} {{/initflag}} {{#basicflag}} {{/basicflag}} {{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}} {{#subtags}}{{/subtags}} {{#subtags2}}{{/subtags2}} {{#npcflag}} {{/npcflag}} {{#pcflag}} {{/pcflag}} {{#spellflag}} {{/spellflag}} {{#abilityflag}} {{/abilityflag}} {{#saveflag}} {{/saveflag}} {{#skillflag}} {{/skillflag}} {{#skillcatflag}} {{/skillcatflag}} {{#initflag}} {{/initflag}} {{#roll1}} {{#fumbleroll}} {{#rollWasFumble() checkroll}} {{/rollWasFumble() checkroll}} {{/fumbleroll}} {{#critroll}} {{#rollWasCrit() checkroll}} {{/rollWasCrit() checkroll}} {{/critroll}} {{#highlight66roll}} {{#rollTotal() checkroll highlight66}} {{/rollTotal() checkroll highlight66}} {{/highlight66roll}} {{/roll1}} {{#allprops() isdownroll roll1mod roll1final roll1name roll1 notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll oedownroll highlight66 highlight66roll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} {{/allprops() isdownroll roll1mod roll1final roll1name roll1 notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll oedownroll highlight66 highlight66roll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} {{#compcheck}} {{/compcheck}} {{#notes}}{{/notes}}
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{{check}} {{#^rollTotal() computed::isdownroll 0}} {{computed::roll1final}}
Downroll Computed From {{computed::roll1}} - {{computed::roll1mod}}
{{/^rollTotal() computed::isdownroll 0}} {{#rollTotal() computed::isdownroll 0}} {{computed::roll1}} {{/rollTotal() computed::isdownroll 0}}
        {{fumbleroll}}
        {{critroll}}
        {{highlight66roll}}
{{key}} {{value}}
{{compcheck}} {{#rollTotal() compcheck 1}} {{succeedcheck}} {{/rollTotal() compcheck 1}} {{#rollTotal() compcheck 0}} {{failcheck}} {{/rollTotal() compcheck 0}}
{{notes}}
{{#pcflag}} {{/pcflag}} {{#npcflag}} {{/npcflag}} {{#spellflag}} {{/spellflag}} {{#abilityflag}} {{/abilityflag}} {{#saveflag}} {{/saveflag}} {{#skillflag}} {{/skillflag}} {{#skillcatflag}} {{/skillcatflag}} {{#initflag}} {{/initflag}} {{#basicflag}} {{/basicflag}} {{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}} {{#subtags}}{{/subtags}} {{#subtags2}}{{/subtags2}} {{#npcflag}} {{/npcflag}} {{#pcflag}} {{/pcflag}} {{#spellflag}} {{/spellflag}} {{#abilityflag}} {{/abilityflag}} {{#saveflag}} {{/saveflag}} {{#skillflag}} {{/skillflag}} {{#skillcatflag}} {{/skillcatflag}} {{#initflag}} {{/initflag}} {{#roll1}} {{#fumbleroll}} {{#rollWasFumble() checkroll}} {{/rollWasFumble() checkroll}} {{/fumbleroll}} {{#critroll}} {{#rollWasCrit() checkroll}} {{/rollWasCrit() checkroll}} {{/critroll}} {{#highlight66roll}} {{#rollTotal() checkroll highlight66}} {{/rollTotal() checkroll highlight66}} {{/highlight66roll}} {{/roll1}} {{#spellfailureroll}}
Spell Failure Roll {{spellfailureroll}}
{{/spellfailureroll}} {{#allprops() isdownroll roll1mod roll1final roll1name roll1 notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll oedownroll highlight66 highlight66roll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} {{/allprops() isdownroll roll1mod roll1final roll1name roll1 notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll oedownroll highlight66 highlight66roll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} {{#compcheck}} {{/compcheck}} {{#notes}}{{/notes}}
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{{check}} {{#^rollTotal() computed::isdownroll 0}} {{computed::roll1final}}
Downroll Computed From {{computed::roll1}} - {{computed::roll1mod}}
{{/^rollTotal() computed::isdownroll 0}} {{#rollTotal() computed::isdownroll 0}} {{computed::roll1}} {{/rollTotal() computed::isdownroll 0}}
        {{fumbleroll}}
        {{critroll}}
        {{highlight66roll}}
{{key}} {{value}}
{{compcheck}} {{#rollTotal() compcheck 1}} {{succeedcheck}} {{/rollTotal() compcheck 1}} {{#rollTotal() compcheck 0}} {{failcheck}} {{/rollTotal() compcheck 0}}
{{notes}}